Any feedback from BSTs is appreciated. Plans For Next Release Overhaul the macro editor. Fully implemented character set conversion using internal translation tables - this means POLUtils no longer depends on any Windows codepages; it should be fully Unicode. However this program has gone to crap and needs major repairs. I may switch to using specifically bit targeted builds in future releases to avoid further issues on Win
Uploader: | Kazahn |
Date Added: | 18 January 2006 |
File Size: | 14.23 Mb |
Operating Systems: | Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X |
Downloads: | 71860 |
Price: | Free* [*Free Regsitration Required] |
The "Insert Special Character" and "Insert Faces" context menu entries for the macro command text are not implemented yet. Send in your favourite macros, for future inclusion in the standard macro library.
Polutils Ffxi
Scragg Administrator Offline Server: We did find the problem to all of this and it wasnt POLUtils. For looped files, this will cause it to loop for a maximum of 10 seconds, with a slow fade. Is Yekyaa still around?
Im getting sick of manual repairs and need someone to fix this. Fully implemented character set conversion using polutiks translation tables - this means POLUtils no longer depends on any Windows codepages; it should be fully Unicode. I'll probably add menus in the next version to help locate "interesting" files. This version corrects the Strange Apparatus Passcode generator - the one in 0.
I'll be testing that out shortly; if all goes well, that means audio playback will be available on bit systems starting from the next version of POLUtils. The data browser has a menu now, that allows you to easily find several kinds of "interesting" files polutile, item data, etc. Several more string table formats are supported titles, abilities, area dialog tables.
This is being looked into. Additionally, the selection will be poluils across runs. As a side-effect, the XML format has been changed once again, but should now be stable; as with 0. The name mappings for the music and sound effect files is incomplete; if you can put pollutils name to any unnamed tracks, let me know.
Any feedback from BSTs is appreciated. Fixed broken loading of Managed DirectSound.
tips for installing POLutils? - Darkstar Project forums
One of the fields applies specifically to beastmaster poljtils it's currently marked as "jug size" with a value ranging from 1 to 5 much like shield sizebut its exact meaning has not yet been determined. Log in to post. Choose a type Targets a race or ethnicity Targets a religious group Targets based on gender or orientation Targets people with a disability or disease. Also I updated the resource files.
Macro editing works, but is in a beta stage - I recommend using it on macro bars that are currently empty, to avoid loss of data. Plans For Next Release Overhaul the macro editor. In the meantime, do NOT use Engrishonry as it will corrupt the item data. But ppolutils don't request a model viewer yet - that's outside the scope of my technical skills for the moment.
kewjwumv.tk
Unfortunately only Managed DirectX 2. The autotranslator translation of EngrishOnry was fixed it broke the game, making text input impossible. In fact, I'd especially like people to do a Japanese translation - I'll probably remove my partial bits of Japanese and Dutch translation from the next release.
While not much an issue for the music files, scanning the SFX files takes waaaay too long. This is mainly a bugfix release; there aren't many new features. I uploaded a fresh installer, which returns to the "old-style". Improved polutild added warning message to make sure people only use installers they dowload from the official page. The data browser now has support for item data - not quite all available info has been figured out at the moment e.
Комментарии
Отправить комментарий